Wednesday 1 February 2017

The Black Hack : Marauder

Here's what is an essentially working draft of a 'Barbarian' class. It combines some elements from the Beserker I wrote a while back, that's now been cannibalized to fix some issue's with the Warrior - so there's a job vacancy.

Marauder
Starting HP : 4 + d6
HP Per Level/Resting : 1d6
Weapons & Armor : Anything that can be swung or thrown & No armor.
Attack Damage : 1d6 (See special features)

Special Features
When a Marauder is reduced to 0hp they are not taken Out of Action - Instead every time they would either Move or perform an Action, they must pass a CON test - if successful the action has succeeded. If they fail they are taken OofA and roll on the OofA table as per normal.

A Marauder may go into a rage for the duration of a combat, giving them:

  • Advantage on all tests to deal damage, Disadvantage on all tests to avoid damage. 
  • 1d12 damage instead of their normal 1d6. 
  • They may rage once at level 1, twice at level 3, three times at level 6 and four times at level 9 - per day.

If they receive any healing whilst in a rage it comes to an end.

A Marauder gains an AP for every severed head (of a sufficiently powerful enemy they have defeated) that they keep upon their person as a trophy - upto a maximum equal to their level.

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